Basking beneath its huge sun, Mizar is one of the most well-groomed worlds in the Commonwealth. Its people
have been willing to allocate huge sums of money and effort to prettify their homeworld, even at the cost of further
developing a promising crystal and metals operation. Some observers suspect that this beauty fetish is a hangover
from the Good Years when Mizar was considered one of the most fashionable resort worlds in the League. Mizar
still has a large tourist industry based on the allure and beauty of its many tropical isles. Others speculate that the
people of Mizar are obsessed with proving their planet is better than the nearby world of Summer. Why a world
lit by a brilliant sun and possessing a colorful, harmonious landscape would want to compete with one that is dark
and gloomy defies explanation.
 Though it bakes beneath a huge sun that is, in fact, part of a double-binary star system, Mizar has
managed to become known as one of the greatest resort worlds in the Inner Sphere. The arrangement of the
double binary system leads to complex solar cycles on Mizar that assure the planet is fully lit almost perpetually.
Irregular seasons, varying from a temperate terrestrial springtime to a lingering tropical heat wave, even at the
poles. Despite the heat, however, Mizar was miraculously blessed with an abundance of water, native life, and
breathtaking vistas from New Venice Beach, the planet's longest stretch of snow-white sands, along the eastern
coast of the Paradasia continent, to the "plastic crystal" mountains of the southern Utopian Isles. These features
made Mizar a tourist spot almost from the moment of its discovery, and the hospitality of the natives became
legendary. They welcomed the Terran Hegemony when Admiral McKenna first forged the empire that would one
day rule the Star League, and throughout humanity's Golden Age Mizar was jointly administered by the
Hegemony and the neighboring Lyran Commonwealth. Their economy booming as a tourist spot, the Mizarians
came to obsess about appearances and all the finer things in life, from fancy cars and the latest fashions, to palatial
estates and cutting-edge sculptures made from native "plastic crystal", all meticulously groomed and refined for
maximum beauty at all times. The Amaris Crisis, which precipitated the fall of the Star League, spared Mizar only
because the Lyran government's troops were already on-planet in force when word of the coup broke out;
Amaris decided against putting another Successor State at his throat while Kerensky's noose closed around him.
Throughout the Succession Wars few raids were launched against the world, but those few invaders who did land
on the surface often as not found themselves unable to bring themselves to harm the planet's greatest natural and
man-made wonders, instead hoping to capture this world intact. The absence of significant military or industrial
resources also made Mizar a poor invasion candidate; even the Word of Blake passed on this world. Today,
visitors are more than welcome to land at any of the four major spaceports on the Majestica, Paradasia, Solasia,
and Wunderlund continents, though the capital city of NouveauParis on Solasia remains the most stunning of the
planet's hot spots, and the best place to get a good Fire Lizard, Mizar's very own specialty drink.
Mizar was originally part of the Lyran Alliance until the creation of The Republic. Mizar became part of
Prefecture VIII under the control of The Republic. After the fall of the HPG Network Fortress Republic was
created and many of the worlds under its control were set free.
 Mizar was released from the control of The Republic.
After being released from The Republic, Mizar joined the Lyons Skye Territory.
* Information supplied is non-cannon
Inner Sphere Planets
Star Type: A2V, A2V, A5V, and A7V
Position in System: 6 (of 6)
Number of Moons: None
Days to Jump Point: 24
Surface Water: 84%
Atm. Pressure: Standard (Breathable)
Surface Gravity: 0.92
Equatorial Temp: 52° C
Highest Native Life: Mammal
Capital: New Venice Beach
Governor: Wolfgang Mallos
Planetary Legate: Felecia Carmaine
Continents: Majestica, Paradasia,
WizKids, Inc has sole ownership of the names, logos, artwork, marks, photographs, sounds, audio, video and/or any other
proprietary material used in connection with the game. WizKids, Inc has granted OWNER OF SITE permission to use such names,
logos, and/or marks for promotional and informational purposes on the NAME OF SITE website, but it does not endorse and is not
affiliated with the NAME OF SITE website in any official capacity whatsoever. All WizKids characters, names, logos, and
distinctive likenesses are property of WizKids, Inc.
©2003 WizKids, Inc. All rights reserved. MechWarrior, BattleTech, BattleMech, 'Mech, MW, Mage Knight, MK, Shadowrun,
HeroClix, SportsClix, Creepy Freaks, Freak Out, and WizKids are trademarks of WizKids, Inc.
|Texicon, your premier