Inner Sphere Planets
Previous Planet, House Kurita
Next Planet, House Kurita
*Information supplied is non-cannon **End of information that is non-cannon
WizKids, Inc has sole ownership of the names, logos, artwork, marks, photographs, sounds, audio, video and/or any other
proprietary material used in connection with the game. WizKids, Inc has granted OWNER OF SITE permission to use such names,
logos, and/or marks for promotional and informational purposes on the NAME OF SITE website, but it does not endorse and is not
affiliated with the NAME OF SITE website in any official capacity whatsoever. All WizKids characters, names, logos, and
distinctive likenesses are property of WizKids, Inc.

©2003 WizKids, Inc. All rights reserved. MechWarrior, BattleTech, BattleMech, 'Mech, MW, Mage Knight, MK, Shadowrun,
HeroClix, SportsClix, Creepy Freaks, Freak Out, and WizKids are trademarks of WizKids, Inc.
Klathandu IV is an arid, marginally habitable world. Most of the planet's settlements are located around the
world's scattered oases and shallow, land-locked seas.  It is also the homeworld of the 4th Crucis Lancers, who
are commanded by General Charles Duncan.

Klanthis is Klanthandu's capital and industrial center.

This planet was the scene of battle between the Black Widow Company and 3rd Guards, McKendrick's

[3028] 4th RCT assault Klathandu IV: The Ninth Benjamin Regulars attacked Klathandu IV . The Combine
forces thought that they would have little trouble because the defenders had no 'Mechs . They soon discovered
otherwise when they met the militia regiments of Klathandu. Because the planet had been the frequent target of
Combine raids, its militia had become hardened fighters . The AFFS had also beefed up the militia with quality
weapons, such as a Sniper artillery piece, Partisan tanks . and Lyran Maxim troop transports. When the
overconfident Ninth Benjamin Regulars advanced in sloppy formations and full of swagger, they were shocked by
the power and determination of Klathandu's militia.

+[3039] One of the first wave of targets in the War of  '39, Klathandu IV was a poorly-defended border world
that represented nothing more than a stepping stone to further operations in later invasion waves. An arid,
sparsely populated world, most of the planet�s settlements are located around the world�s scattered oases and
shallow, land-locked seas. Only select regions possessed any arable lands and most of the world�s industry was
located in the capital city of Klanthis.

With no significant opponent to stand in his way, the planetary defense consisting of a few lances of BattleMechs,
and a citizen's brigade - Marshal Winston Vaskursian contacted the planet's leaders before even touching down
on Klathandu IV, in an effort to prevent any damage to the world's fragile infrastructure. Like most Combine
bureaucrats, Governor Hishashi Kodama refused Vaskursian's terms; the people of Klathandu IV had a different
opinion, however; Klathandu Federation President Kori Trenn contacted Marshal Vaskursian an hour later and
agreed to his terms. Further, she offered to turn Governor Kodama and his senior staff, who had been arrested
minutes earlier, over to the marshal.

By the time the Seventh Crucis Lancers and Second New Ivaarsen Chasseurs landed on the world in early May,
Marshal Vaskursian and President Trenn had agreed on the specifics of the occupation and eventual transfer of
the world into the Federated Suns. The people of Klathandu IV continued on, their lives all but unaffected, while
the invasion force landed and "stretched their legs". As none of his forces were scheduled to participate in Wave
Two assaults, Marshal Vaskursian's units were able to devote all of their time and energy into forging a
relationship with the world's citizens.

After learning of the Combine counterattacks in August, Vaskursian and his troops redoubled their efforts, and at
the same time constructed what fortifications they could in expectation of an eventual DCMS strike on the world.
At this point, Klathandu's population began resisting assimilation. Though happy to participate in efforts to
strengthen their homeworld's infrastructure, Klathandu's population did everything they could to passively resist
constructing or strengthening fortifications and other military facilities on the world, whether or not those facilities
were located within their cities.

Tai-sa Samuel Nelson led the DCMS task force consisting of the Third Benjamin Regulars, the Second Galedon
Regulars and two regiments of conventional troops, landing on 4 August. Tai-sa Nelson landed his forces on the
plains of Pere Caplais, and before Marshal Vaskursian could react to that move he struck at the city of Pere
Urucin, an important industrial city and major agricultural transportation crossroads on the world. Nelson's quick
assault with more than two total regiments of mixed forces drove Vaskursian's two scant battalions out of the city.
That move gave the Combine forces a base of operations from which they could continue their re-capture of the

Over the next two weeks Vaskursian detailed several reconnaissance companies to keep track of Nelson's
movements. For his part, Nelson pursued a relatively conservative strategy, at least for a DCMS officer,
methodically moving from one target to the next, striking each with overwhelming force. Marshal Vaskursian and
his operations staff soon had a good handle on their opponents, and waited for Nelson to mount his next attack.
When Nelson struck Therisk on the 21st, Vaskursian launched his own counter-attack, reinforcing Therisk with
two quick-response battalions, whilst the rest of Vaskurian's forces struck at the flanks of the Combine assault
force. Vaskursian's two provisional brigades shocked Nelson's forces, driving them away from their attack on
Therisk. From that point, the two forces sparred fiercely.

For the next month and a half, Marshal Vaskursian and Tai-sa Nelson battled each other, while the people of
Klathandu IV actively resisted both sides, doing their best to keep the fighting away from their cities and
farmlands. The lines of battle really did not move much one way or another, but by the beginning of October, it
was obvious that Nelson's forces were all but finished. Of the more than eight regiments of troops he led to the
world, he had less than nine mixed battalions left, and his supply situation was critical. Vaskursian began to push
more and more, driving the proud but exhausted Combine warriors ahead of his own columns.

That drive lasted six days and ended back at Pere Urucin, where Nelson prepared to make his last stand.
Vaskursian launched his final assault in the early morning hours of 11 October. After three days, Nelson was still
barely holding out. Pere Urucin was in flames, and dozens of burned-out tanks and BattleMechs littered the
edges of the city. The DCMS troops had concentrated themselves into a small defensive ring, which in turn
Vaskursian's fighters and artillery were savaging.

But then Marshal Vaskursian received a dispatch from New Avalon ordering him to give up the assault and to
return to the Federated Suns. Those orders stunned the marshal and his command staff, but the accompanying
intelligence reports demonstrated without a doubt that the invasion had failed. Vaskursian's forces broke off the
attack on 14 October and pulled off the world fifteen days later, leaving Tai-sa Nelson and his two under strength
regiments, less than a quarter of the forces he'd led to the world, in command of Klathandu IV.[+ End]

[3132] Klathandu IV was originally part of the Draconis Combine until the Federated Suns took the planet during
the 3028 war. By 3030 it had fallen back under the control of the Draconis Combine. After the creation of The
Republic it remained under the control of the Draconis Combine. After the fall of the HPG Network Fortress
Republic was created and many of the worlds under its control were set free.
[3135] Klathandu IV witnessed the release of many planets from the control of The Republic.

[3135] Klathandu IV remained part of the Draconis Combine, House Kurita, after Fortress Republic was
Klathandu IV
Star Type: N/A
Position in System: N/A
Number of Moons: N/A
Days to Jump Point: N/A
Surface Water: N/A
Atm. Pressure: N/A
Surface Gravity: N/A
Equatorial Temp: N/A
Highest Native Life: N/A
Population: N/A
Capital: Klanthis
Governor: N/A
Planetary Legate: N/A
Continents: N/A
House Kurita
Republic's Fury's Logo
Alternative Armies Logo
Texicon, your premier
Game Convention
Warmaster Campaign, Area 51 Grapevine TX
Black Powder
MechWarrior Logo
BattleTech Logo