A rare, habitable planet in a binary star system, Skye’s single, pan-hemispheric supercontinent of New
Scotland boasts cool climates in the northern and southern reaches, coupled with moody rain, fog-wreathed hills,
and deep green valleys. These features, more than the vast mineral and metallurgical wealth buried beneath, drew
the first settlers, most of whom hailed from Terra’s British Isles, to this world. These first Scottish and Irish
colonists flocked to Skye to recreate the splendors of their native lands, making a fresh start on a world unspoiled
by mankind’s rampant industrialization, and they enacted strict “zoning laws” to limit commercial development and
heavy industry. Mining, refining, and manufacturing were restricted to less than fifty percent of the world’s land
area, but despite this severe limitation, which left vast resources untapped by default, these laws did not impede
the growth of industry and trade on Skye. A side effect of this arrangement, however, was that exploitable lands
were swiftly gobbled up by the wealthiest people and corporations, locking up these resources and giving rise to
a nobility that became locked in a geopolitical stasis for centuries. Ian McQuiston, entrepreneur and founder of
Skye Traders, was the most powerful of Skye’s original ruling class, whose economic empire extended to
encompass many of the surrounding worlds. Under his guidance and rule, Skye rose to prominence quickly on
the galactic scene, ultimately forming the Federation of Skye.
The prosperity and influence of this Federation, which included some of the most heavily developed worlds in the
region, fostered a sense of pride that remained strong even after joining with the Tamar Pact and Protectorate of
Donegal to create the Lyran Commonwealth. That sense of pride, along with intense love of the world, made
Skye the heart and soul of its Federation, and an example to the rest of the Commonwealth. By the time of the
Star League, Skye was in its glory as a commercial and industrial hub for the Lyran state, a source for everything
from raw materials and native produce to civilian and military aerospace craft and DropShips. Sanglamore
Academy, one of the few Star League military schools built outside the Terran Hegemony’s borders, was
established on Skye, and the Shipil Company produced aerospace vehicles from fighters to WarShips for the
armies of both the League and the Commonwealth.
In the centuries after the Star League’s collapse, Skye’s fortunes gradually began to decline, though the pride of
her people remained ever strong. A heavy assault from the Draconis Combine came in 2895, failing to capture
the planet but inflicting heavy damage—including a nuclear strike near the eastern city of Inverness—before the
invaders were routed after a defeat in the Bannockburn Bogs outside the capital city of New Glasgow. Raids and
assaults on the Shipil shipyards over the centuries, and on the Cyclops, Incorporated, armored vehicle facilities,
reduced the planet’s greatest military industries to a fraction of their former glory. Perhaps the most damaging
upheavals for Skye over the centuries were the waxing and waning calls for rebellion by her own people against
the rule of House Steiner.
Numerous attempts were made to break free of Lyran authority, especially after the formation of the short-lived
Federated Commonwealth, with the last bid made amid the chaos of the FedCom Civil War.
During the Jihad, Skye suffered from orbital strikes by apparent Free Worlds League troops, prompting
counterattacks all along the Federation/League border. When the Blakists themselves invaded Skye later in the
war, and Clan Wolf arrived to assist the local defenders in beating them back, Skye’s remaining military industries
and many civilian ventures were leveled. The damage in the fighting devastated the planet’s infrastructure, mauled
much of her virgin landscape, and left countless dead. Though bloodied and battered, Skye recovered, but only
through aid from the Lyran state and Devlin Stone’s Republic of the Sphere. Today, Skye is a member of The
Republic, having finally achieved her dream of independence from Lyran rule only to join another realm. Though
many native to Skye chafe under this new banner, the old “Free Skye” fever has been muted by an influx of new
inhabitants, resettled through Devlin Stone’s directives to rebuild the wounded planet. Still, the traditional
rebelliousness of the people of Skye shows through.
New Glascow remains the planetary capital, but the Prefecture capital city is actually New London, three
hundred kilometers south and overlooking the Thames Bay.
 Skye was originally part of the Draconis Combine until the creation of The Republic. Skye became part of
Prefecture IX under the control of The Republic. After the fall of the HPG Network Fortress Republic was
created and many of the worlds under its control were set free.
 Skye was released from the control of The Republic.
After being released from The Republic, Skye fell under the control of Clan Jade Falcon.
* Information supplied is non-cannon **End of non-cannon information
Inner Sphere Planets
Star Type: G8V (primary), M0V
Position in System: 4 (of 6)
Number of Moons: 1 (Luna)
Days to Jump Point: 4
Surface Water: 70%
Atm. Pressure: Standard (Breathable)
Surface Gravity: 1.0
Equatorial Temp: 30° C
Highest Native Life: Mammal
Population:  4,350,795,000
Capital: New Glasgow
Governor: Gregory Kelswa-Steiner
Planetary Legate: Stanford Eckard
Continents: New Scotland
proprietary material used in connection with the game. WizKids, Inc has granted OWNER OF SITE permission to use such names,
logos, and/or marks for promotional and informational purposes on the NAME OF SITE website, but it does not endorse and is not
affiliated with the NAME OF SITE website in any official capacity whatsoever. All WizKids characters, names, logos, and
distinctive likenesses are property of WizKids, Inc.
©2003 WizKids, Inc. All rights reserved. MechWarrior, BattleTech, BattleMech, 'Mech, MW, Mage Knight, MK, Shadowrun,
HeroClix, SportsClix, Creepy Freaks, Freak Out, and WizKids are trademarks of WizKids, Inc.
|Texicon, your premier