|Generation X Archive
|GenX 12/28/05 1:00 "ESCALATION"
3 rounds, 3 different build totals.
Game 1: 300, Game 2: 600, Game 3: 900.
Rules: AoD, Firepower, Anihilation
Points: Bring the 3 listed build totals (Different armies or the same but have back up pieces as you'll
be able to carry over some pieces in game 2 & 3.
HR: Yes, bring up to four chosen before the tournament begins. May play the same ones each round.
Playing: play upto 2 HR: each game. BM has opted to play the HR: AS IS!, which is in play for all 3
HR: PC: Yes, you may bring up to two HR: PCs instead of normal PCs
HR: SPC: Yes, you may bring two. You may only bundle one of them. The second one may not
match any PC you deploy but may modify your opponents PC (if you're lucky)
Special Notes: Game 1: 3 pieces of fog move randomly around the board. Roll 2d6 on command stage.
1 determines direction, 1 determines distance moved in inches. BM will bring pog to determine
direction (Pog being used is ROTS Centaur BM, facing will be from the direction of player 1).
Game 2: Fog becomes Caustic Atmosphere Fog, Infantry w/o B.A in name and salvaged units take
one click of pushing if they are in it at the end of thier clean-up stage.
Game 3: Fog becomes Toxic/Nuclear/Death Fog. All pieces in the fog at the end of controlling players
turn take one click of pushing damage. And all Mechs take one click of heat.
Note: Fog, Caustic Fog, and Toxic/Nuclear/Death Fog all function like the PC: Heavy Fog (units >8"
from Target, Target gets +1 Def).
Special Rule: Game 1: L Mech only, Game 2: L & M Mech only, Game 3: L, M & H Mech only. You
do not have to deploy a mech but if you do they must meet the weight class restriction of the specific
Special Notes: Escalation: At the beginning of Game 2 you may carry over 1 Mech, or 2 Vehicles, or 3
Infantry pieces (not part of your build total but included in build total for VC's). Game 3: Same but
doubled (6I, 4V, 2M).
Damaged due to battles: Each carry over piece begins the game damaged. Infantry: 1d2, Vehicles:
1d3, Mechs: 1d4.
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